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The purpose of this study is to determine the occupational needs and barriers faced by esports players as they participate in daily life and advocate for occupational therapy's potential role. A qualitative survey of 9 participants and 6 interviews were given. Thematic analysis identified themes of stigma surrounding seeking medical intervention in esports, as well as negative perceptions of how esports are viewed. Experience with an ergonomics specialist contributed to the understanding of basic ergonomics principles, proper measurement, and assessment of stations. This needs assessment provided a basis for understanding participant experiences in relation to the role occupational therapists in esports.
University of St. Augustine for Health Sciences
esports, video games, routines, stigma, needs and barriers, OT role
Medical Subject Headings
Video Games, Occupational Therapy, Ergonomics, Needs Assessment, Qualitative Research
Musacco, K., MacDermott, S., & Stoltenberg, S. (2022, August 16). Assessing the Needs and Barriers of Esports Players in Participating in Esports and Daily Life. Poster presented at the Virtual OTD Capstone Symposium, University of St Augustine for Health Sciences. Retrieved from https://soar.usa.edu/otdcapstonessummer2022/7