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Description
Esports has become an internationally recognized occupation that is continuing to grow in popularity. The discipline of occupational science with a qualitative, phenomenological approach was used to study the occupation of esports. Larson, Wood, and Clark’s (2003) framework of form, function, and meaning was applied to study to explore the occupational experience of esports with five participants. Form, function, and meaning guided the methods utilized through semi-structured interviews and observation. Eight sub-themes were extracted from the data and embodied the personal occupational experiences of esports. The findings support the importance of understanding the complexities of occupations such as personal experience and community. The exploration of esports through form, function, and meaning further promotes the need to study occupations. Future research would benefit from continuing to explore the complexities of esports such as gender, age, socio-economic status, and cultural identity.
Publication Date
Summer 8-12-2021
Publisher
University of St. Augustine for Health Sciences
Keywords
Esports, Computer Games, Occupational Therapy, Phenomenology, Qualitative Research
Medical Subject Headings
Sports, Occupational Therapy, Computer Games, Qualitative Research,
Disciplines
Occupational Therapy | Sports Sciences
Recommended Citation
Fitzstevens, K., MacDermott, S., Cohill, B., & Park, K. (2021, August 12). Exploring the Form, Function, and Meaning of Esports. Poster presented at the Virtual OTD Capstone Symposium, University of St Augustine for Health Sciences. Retrieved from https://soar.usa.edu/otdcapstonessummer2021/16
Comments
Poster presented at the Summer 2021 Virtual OTD Capstone Symposium at the University of St. Augustine for Health Sciences held online on August 12, 2021.