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Electronic sports, also known as esports, is organized competitive gaming. Esports athletes routinely sustain injury to the upper extremity (UE) and are forced into early retirement due to pain and limitation. Employing ergonomic principles through education has a significant impact in assisting with pain reduction and prevention of disability. This program sought to decrease the prevalence of upper extremity injury seen in the esports athlete population, and decrease the intensity of pain if it was already present. Twelve total participants were included in the program, as determined by the inclusion and exclusion criteria. Data was gathered through the use of pain scales, the Rapid Upper Limb Assessment (RULA), and surveys so inclusion and exclusion criteria could be upheld and the program could be improved for future use. The program was implemented through five informative presentations regarding instruction of anatomy and ergonomic strategy implementation, and six surveys monitoring pain levels and feedback from participants. The program was determined to be somewhat effective at maintaining and reducing pain levels in athletes whose pain was already present, and also reducing ergonomic risk exhibited by participants.
University of St. Augustine for Health Sciences
Medical Subject Headings
Ergonomics, Posture, Video Games, Adverse Effects, Upper Extremity, Health Education, Occupational Therapy
Singleton, B. W. (2022, April 14). Occupational Therapy's Role in Upper Extremity Posture, Ergonomics, and Injury Prevention in Esports. Poster presented at the Virtual OTD Capstone Symposium, University of St Augustine for Health Sciences. Retrieved from https://soar.usa.edu/otdcapstones-spring2022/1